Many in our group turned to blender for creating new objects for the simulator. Mike showed us two websites that help identify and fix problems with code: StackOverflow.com & MSDN.com.
The most helpful tutorial I found was from Unity itself, posted on youtube. It explains the most basic aspects of C# programming within MonoDevelop. While having some familiarity with the basic structure through a Carroll Uni class, I understood how to connect my previous knowledge to how to utilize it for a game code.

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