As many of our group is inexperienced, it was difficult to assign people to tasks. Luckily, we had two experienced programmers within our group (Michael Peck & Daniel Strong), as most of the problem with the simulator were a result of sloppy coding.
As for the rest, I had the group look up everything they possibly could about their related fields that could help the simulation not only run better, but look better. We also decided to have them continue finding bugs within the game related to the pieces they were looking to change.

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