| Unity via Steve Jarman |
Nearly finished with Lerpz, I noticed that some prefab models were not reacting the same as others. Particularly, the enemy, Copper, would fail to move or attack. I realized that I had been modifying individual Coppers, instead of the prefab. In result, different enemies would react differently. In the end, I deleted all of the enemies and worked on the prefab before adding it back to the platform.
Furthermore, while working through the script of the GUI's with the tutorial, I noticed the comments throughout. Neat code provides easy modification and the comments help the user understand exactly what the code is referring/connecting to.
Working more with the script, the terms begin to look more familiar.