Tuesday, February 24, 2015

Organization in Lerpz

Unity via Steve Jarman
        Nearly finished with Lerpz, I noticed that some prefab models were not reacting the same as others. Particularly, the enemy, Copper, would fail to move or attack. I realized that I had been modifying individual Coppers, instead of the prefab. In result, different enemies would react differently. In the end, I deleted all of the enemies and worked on the prefab before adding it back to the platform.

       Furthermore, while working through the script of the GUI's with the tutorial, I noticed the comments throughout. Neat code provides easy modification and the comments help the user understand exactly what the code is referring/connecting to.

      Working more with the script, the terms begin to look more familiar.

Lighting Effects

Lerpz from Unity
     I experimented with different aspects of lighting on the platform. Before working with art (sketching and extending to Lerpz), I had not appreciated lighting or shadows. In Lerpz, the lighting made the characteristics of the platform stand out. The lighting of the jetpack enhanced the look of Lerpz. Furthermore, the lighting on the respawn points not only serve as an indication if stepped upon, but as an attractive aesthetic.

Lerpz Tutorial

Lerpz from Unity
     Beginning on the Unity Lerpz tutorial, I learned some of the basic terms involved in programming and designing games (assets, GUI, components, etc.). As I moved further through the tutorial, I became more familiar with Unity: especially positioning things well and, after several moments of confusion, that you have to pause the game before making changes!